![]() ![]() ![]() USB 3.0 and ThunderBolt have enabled large I/O counts at ever-decreasing latencies, further eroding the advantages of a HD hardware system.ĭedicated DSP systems, such as the UAD 2.0, have replicated some of the DSP power of the HD and HDX hardware – and with the Apollo systems, this can even be achieved with low latencies just like with an HD or HDX system. But this advantage has been steadily eroded and users have been able to run incredibly large sessions on native DAWs for a few years now, with CPU limits rarely ever providing a bottleneck.
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